So, you’re the one they call “The Kid”…  the coolest, deadliest gun in town.  Never been out-drawn, they say…

Well, now it’s time to prove it.

Take on 31 other quick-draw experts in a quest to be The Last Bowler Standing!

HELP! It’s my first rodeo…

Never had your bowls shot at before?  Here’s a little help.


All players start the game with 4 bowls and there are no trial ends.  Players play to a fixed full-length jack for the first end. Players each now take a turn to bowl.

Bowls that wind up in the ditch – irrespective of whether they are touchers – are deemed lost and are placed on the bank until the game ends.

Burnt ends: jacks are placed on the 2m mark and play continues.

If the jack ends up in the ditch during normal play, then it shall be marked where it lands using a white bank marker and play continues.

After all players have bowled their bowls, the furthest bowl from the jack is lost and will be placed on the bank with the other dead bowls for the remainder of the game.

The sharpshooter who drew the shot in the previous end now delivers the jack. If this player does not throw a legal jack, he/she looses a bowl and then must re-throw the jack.

When playing each end, regardless of who delivers the jack, the player or players with most bowls will play first.  For example, if two players have four bowls then they will each in turn play one bowl, and then all players with three bowls will now join in, but must play first. After all the players with 3 bowls have played one bowl, then any player with two bowls join in and they must play first etc.

The game is then played until there is one last bowler on the green with at least one bowl.  They will be declared the Last Bowler Standing for that game.

In the unlikely event that the “next bowl to be lost” cannot be determined – e.g. a dead-equal measure, or all bowls out of bounds – the players in question shall play a single-bowl shoot-out before the start of the next end to determine the outcome.

Still confused? Mosey down to the telegraph office and contact for help.


Round One

32 bowlers will be divided into 8 sections of 4 players each and the game of Last Bowler Standing begins… and it’s every bowler for themselves!

The first bowlers eliminated in each section in Round One will form Tier One in Round Two…. there will be 8 of them (one per section).
Likewise, all the second bowlers and third bowlers eliminated in each section in Round One will form Tiers Two and Three respectively in Round Two.

The Last Bowlers Standing in each section in this round will form Tier Four in Round 2.

Once all the games in this round have been completed, there will be 8 players in each tier… ready for Round 2.

Round Two

Each tier will now consist of 2 sections, again with 4 players each… and play will proceed as in Round One.

The elimination positions will again be recorded to determine the match-ups in the final round.

Round Three – The Final Shootouts

Final shootouts of 2 bowlers will now decide the Last Bowler Standing for every position in each tier, and the competition.

All sections in Rounds One and Two will be randomly drawn.

Still confused? Mosey down to the telegraph office and contact for help.


Tier Four

Winner: R1,000
Runner-Up: R400

Tier Three

Winner: R400
Runner-Up: R250

Tier Two

Winner: R250
Runner-Up: R150

Tier One

Winner: R150
Runner-Up: R100

Tournament Details

Date: 1 November 2020
Time: 9am for 9:30am play

Format: Last Bowler Standing

Entrants: 32
Cost: R50/player

Total reward money: R2,700

Breakfast Rolls available from 8:30am @ R20 each
Dressed Lunch Rolls & fruit available after 2nd Round @ R30 each


  • The chuck-wagon is in town!

    In you need breakfast or lunch, please record you order below:

  • Served from 8:30 @ R20 each

  • Served after Round 2 @ R30 each